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Total annihilation maps images
Total annihilation maps images






Set a Construction Vehicle to "Reclaim", then target an enemy. They can help eliminate Core or Arm Vermin if needed. When a fleet of enemies is at your base's door, include the Construction Vehicles to meet them. Your Construction Vehicles are not useless after your base is built. Note: This only works with v3.1 and greater. The file should only contain the following lines. Use a text editor such as notepad to create a name file named "totala.ini" file in the game folder. Nowisee - Shows everything and eliminates LOS ( Line Of Sight ) If you are playing the game and press Enter, then type the following codesĭoubleshot - Doubles the damage of the enemy Click on the bone will to enter the mission select screen. A Cavedog Entertainment bone symbol will appear between the "Load Game" and "Previous Menu" icons on the right side of the screen.

total annihilation maps images

Type drdeath at the single player game screen. *Must hit "+" for code to work* | Submitted by Gold374Ĭlick on the "Single Player" icon. maybe when I'm done my current thing that is completely unrelated to Spring and get a computer that can handle Spring I'll try.To get 10 players in Single Player, do asteris (*) and type ten in roman numerals. | Submitted by DirtySanchez

total annihilation maps images

that said, theoretically you could have your vertical terrain geometry splatted with a higher resolution texture or what have you. When most maps didn't look all that great that was OK but with the quality we're seeing from maps these days an ugly stretched vertical face would look out of place. this results in terribly stretched textures.

total annihilation maps images

you could make any Spring map just have a solid green metal map but to make it like a Total Annihilation "Core Prime" style metal map you need vertical walls at least twice as tall as your tallest unit. What do you mean? Being a metal map or not has nothing to do with geometry. Just that none of us want to do metal maps because well, spring cannot handle that sort of map geometry well AF wrote:Since speed metal, we've not seen many maps of this kind here, though possibly because speed metal took it to such an extreme.








Total annihilation maps images